
- #Skyrim dual sheath redux shield stuck on back mod
- #Skyrim dual sheath redux shield stuck on back update
- #Skyrim dual sheath redux shield stuck on back Patch
- #Skyrim dual sheath redux shield stuck on back mods
Required for XP32 Maximum Skeleton Extended.ġ. Should be installed before XP32 Maximum Skeleton.įores New Idles in Skyrim – FNIS v6.0.1 or greater – Fixes most animation issues when using new animations/skeletons. Immersive Animations – Animations to go with this mod. XP32 Maximum Skeleton Extended (Highly Recommended) or other skeleton which supports left hand weapon, shield on back, and staff on back nodes.
#Skyrim dual sheath redux shield stuck on back update
Java Runtime Environment 8 update 45 or greater SkyUI v4.1 or greater for MCM capability (Use SkyUI-Away if you dislike the visual changes)
#Skyrim dual sheath redux shield stuck on back mod
Even though I did not use any of his assets for this file, he came up with the original mod which inspired me to make this version. This mod is the spiritual successor to DSpSoB by DarkPhoenixxy which has unfortunately languished in obscurity and has many problems which have gone unfixed as the author has seemingly dropped support. (Mesh Packs Required!)Ĭustom Races Supported (must be using compatible skeleton).
#Skyrim dual sheath redux shield stuck on back mods
SkyProc patcher makes it easy to integrate custom shield, staff, or weapon mods with minimal effort. Shields stored on back that move based on cloak/no cloak. Most weird script related behavior can be attributed to this.Ever wondered why you couldn’t see your left hand weapon in Skyrim? What about staves, they don’t just disappear into thin air when sheathed! You want to carry your shield on your back you say? Look no further!Įver wondered why you couldn’t see your left hand weapon in Skyrim? What about staves, they don’t just disappear into thin air when sheathed! You want to carry your shield on your back you say? Look no farther! It was never clear if you added any script based mods to your list after you started playing. So always test out the functionality of a script mod on a new game before you add it to your main saves. there are always exceptions and sometimes you can get away with just making a new save moving forward after you added a new scripted mod. The only types of mods that are plug and play at all points are meshes and textures. Modding with scripts is not plug n play at all stages. If you want to add more scripts then make a new profile/list and start a new game. and in general if you have to resort to actually using save game cleaners then you most likely did something you should not have done in the first place.Īs a sort of rule then just decide which script related mods goes into a given profile/list before starting and after that then lock it. Most weird script related behavior can be attributed to this. and I regularly spawn dragon fights all over the place when bored.



I have never had any issues with those mods however. Well since those two mods are designed to cause the behavior to begin with then it seems logical that removing them will fix it.
#Skyrim dual sheath redux shield stuck on back Patch

